翻訳と辞書
Words near each other
・ Modlinek, Pomeranian Voivodeship
・ Modliny
・ Modliszewice
・ Modliszewko
・ Modliszewo
・ Modliszów
・ Modlitba (Katarína Hasprová song)
・ Modlna
・ Modlnica
・ Modlniczka
・ Modlíkov
・ Modlęcin
・ ModNation Racers
・ Modo
・ Modo (car co-op)
Modo (software)
・ Modo (Wireless device)
・ Modo Hockey
・ Modo Island
・ Modo, Inc.
・ Modo, Jindo
・ Modo, Lamongan
・ Modo, Ongjin
・ Modoc
・ Modoc (novel)
・ Modoc County Arts Council
・ Modoc County Historical Museum
・ Modoc County, California
・ Modoc High School
・ Modoc High School (Alturas, California)


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Modo (software) : ウィキペディア英語版
Modo (software)

Modo (stylized as MODO, originally modo) is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as The Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and Mac OS X platforms.
==History==
Modo was created by the same core group of software engineers that previously created the pioneering 3D application LightWave 3D, originally developed on the Amiga platform and bundled with the Amiga-based Video Toaster workstations that were popular in television studios in the late 1980s and early 1990s. They are based in Mountain View, California.
In 2001, senior management at NewTek (makers of LightWave) and their key LightWave engineers disagreed regarding the notion for a complete rewrite of LightWave's work-flow and technology. NewTek's Vice President of 3D Development, Brad Peebler, eventually left Newtek to form Luxology, and was joined by Allen Hastings and Stuart Ferguson (the lead developers of Lightwave), along with some of the LightWave programming team members.
After more than three years of development work, Modo was demonstrated at Siggraph 2004 and released in September of the same year. In April 2005, the high-end visual effects studio Digital Domain integrated Modo into their production pipeline. Other studios to adopt Modo include Pixar, Industrial Light & Magic, Zoic Studios, id Software, Eden FX, Studio ArtFX, The Embassy Visual Effects, Naked Sky Entertainment and Spinoff Studios.
At Siggraph 2005, Modo 201 was announced. This promised many new features including the ability to paint in 3D (''à la'' ZBrush, BodyPaint 3D), multi-layer texture blending, as seen in LightWave, and, most significantly, a rendering solution which promised physically-based shading, true lens distortion, anisotropic reflection blurring and built-in polygon instancing. Modo 201 was released on 24 May 2006.
Modo 201 was the winner of the Apple Design Awards for Best Use of Mac OS X Graphics for 2006. In October 2006, Modo also won "Best 3D/Animation Software" from MacUser magazine. In January 2007, Modo won the Game Developer Frontline Award for "Best Art Tool".
Modo 202 was released on 1 August 2006. It offered faster rendering speed and several new tools including the ability to add thickness to geometry. A 30-day full-function trial version of the software was made available.
In March 2007, Luxology released Modo 203 as a free update. It included new UV editing tools, faster rendering and a new DXF translator.
The release of Modo 301 on 10 September 2007 added animation and sculpting to its toolset. The animation tools include being able to animate cameras, lights, morphs and geometry as well as being able to import .mdd files. Sculpting in Modo 301 is done through mesh based and image based sculpting (vector displacement maps) or a layered combination of both.
Modo 302, was released on 3 April 2008 with some tool updates, more rendering and animation features and a physical sky and sun model. Modo 302 was a free upgrade for existing users. Modo 303 was skipped in favor of the development of Modo 401.
Modo 401 shipped on 18 June 2009. This release has many animation and rendering enhancements and is newly available on 64-bit Windows. On 6 October 2009, Modo 401 SP2 was released followed by Modo 401 SP3 on 26 January 2010 and SP5 on 14 July of the same year.
Modo 501 shipped on 15 December 2010. This version was the first to run on 64-bit Mac OS X. It contains support for Pixar Subdivision Surfaces, faster rendering and a visual connection editor for creating re-usable animation rigs.
Modo 601 shipped on 29 February 2012. This release offers additional character animation tools, dynamics, a general purpose system of deformers, support for retopology modeling and numerous rendering enhancements.
Modo 701 shipped on 25 March 2013. This offered audio support, a Python API for writing plugins, additional animation tools and layout, more tightly integrated dynamics, and a procedural particle system along with other rendering enhancements such as render proxy and environment importance sampling. During subsequent Service Packs, FBX 2013 support was added and numerous major performance improvements were made (for example, tiled EXR usage became several orders of magnitude faster to match the competition).
Modo 801 shipped on 25 April 2014. This brought a rework of the referencing system; renderer improvements; nodal shading; UDIM support (for MARI interoperation - another Foundry product); dynamics and particles improvements; deformer updates (Bézier, Wrap, Lattice); motion capture retargeting (through the IKinema library used to deliver Full Body IK since 601). Additionally, animation workflow was improved based on adaptations of classic animator tools (extremes, breakdowns, etc.)
The latest version is 901.
Modo was used in the production of feature films such as ''Stealth'', ''Ant Bully'', ''Iron Man, and Wall
*E
''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Modo (software)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.